Lobshot · Press kit
Lobshot gameplay: Neko's panic button marks Fenn's ledge, three bombs fall from the sky, DIRECT HIT, and the pass screen hands the Playdate to player two.
Pass & play artillery

An artillery duel for two players and one Playdate.

Take turns. Crank to set the angle, hold A to charge, and let go to lob a shell over the hills. Then pass the Playdate to your friend.

Six fighters, each with a special. Five arenas, each with its own music. Every shell digs a crater, and the wind never shows you a number: read the windsock.

I · Fact sheet

Fact sheet

Title
Lobshot
Platform
Playdate
Developer
Vincent (solo)
Studio
Console Labs
Release
Coming soon
Price
To be announced
Genre
Artillery duel, pass-and-play
Players
2, pass-and-play on one device
Fighters
6, each with a special
Arenas
5, each with its own music
Turns
30 seconds each
Items
4, from parachute crates
Controls
Crank, A, B, D-pad, tilt
Language
English
Press
hey.vincent@icloud.com
II · Trailer

Trailer

23 seconds · 1920×1080, 30 fps · aim, lob, the fighters, the arenas and three specials · cut before Neko joined as the sixth fighter; see Neko’s reveal below · trailer.mp4

A new challenger: Neko

20.5 seconds · 1920×1080, 30 fps · the sixth fighter and the panic button · neko-new-challenger.mp4

III · The game

The game

Short description

Lobshot is a pass-and-play artillery duel for Playdate. Two players share one device and take turns: crank to aim, hold A to charge, let go to lob, then pass the Playdate. Six fighters, five arenas, and every shell digs a crater.

Long description

Lobshot is an artillery duel for two players and one Playdate. You take turns, and each turn lasts 30 seconds. Crank to set the angle, hold A to charge the power, and let go to lob a shell across the map. Then hand the Playdate to your friend.

The crank keeps working after you fire. Turn it while the shell is in the air to add spin and curve the shot. The wind bends it too, but the game never shows you a number: you read it from the windsock next to the minimap. A small marker under the power meter shows how hard you threw last time, so you can adjust from there.

Every blast digs a crater, so the ground changes as the match goes on, and a fighter who drops off the map is out. Supply crates parachute in every two turns. Walk into one or shoot it to collect an item: a double shot, a shell that splits in three, a warp to wherever your shell lands, or 30 HP of healing. You can carry three.

There are six fighters, and each has a special that charges as you deal and take damage. Bolt’s thunder shot ignores the wind. Fenn’s shell bounces twice. Moss grows a leafy bridge, Pip fires a laser in a dead straight line, Dune drills through the ground, and Neko’s panic button drops three bombs from the sky. Pick one of five arenas, from floating sky isles to a low crystal cave. After a match, press A for a rematch on a fresh layout.

Features

  • The crank aims. Turn it to set the angle from 0 to 90 degrees, hold A to charge, and let go to fire. A dotted line previews the start of the arc.
  • Curve it in flight. Turn the crank while the shell is in the air to add spin and bend the shot around a cliff.
  • Read the windsock. There is no wind number on screen. A windsock next to the minimap shows which way it blows.
  • Every shot digs a crater. The ground breaks up as you play. Blast it out from under a fighter and they fall off the map.
  • Six fighters, six specials. Thunder shot, fox bounce, vine bridge, laser beam, drill shot and panic button. The special charges as you deal and take damage.
  • Five arenas, five soundtracks. Sky isles, a long chain of islands at dusk, twin cliffs, a snowfield with chasms and a crystal cave, each with its own music.

Items

Crates parachute in every two turns. Walk into one or blast it to collect a random item. You can carry three.

  • 2X ShotFires two shells with a small spread.
  • SplitThe shell splits into three at the top of its arc.
  • WarpTeleports you to where the shell lands.
  • HealRestores 30 HP straight away.

Controls

Crank
Aim from 0 to 90 degrees. Turn it mid-flight to curve the shot.
Hold A
Charge the power. Let go to fire.
Up / Down
Pick an item or your special.
B
Use or arm the selected item or special.
Left / Right
Walk, a limited distance each turn.
Tilt
Look around the map.
IV · How it plays

How it plays

Bolt cranks to aim while a dotted arc previews the shot, charges the power meter, fires, and the camera follows the shell to a HIT on Fenn.
Crank to aim, hold A to lobThe crank sets the angle and a dotted line previews the arc. Charge, let go, and follow the shell to the hit.
Neko's panic button: arrows mark the spot, three bombs fall, DIRECT HIT, then the pass screen for player two.
Press the panic buttonNeko marks a spot. A second later three bombs drop on it in a line. Then pass it over.
Fenn's fox bounce: the shell bounces off the ground with a BOING and lands a direct hit on Moss at sunset.
Bounce it inFenn’s shell bounces twice before it explodes. BOING, then a direct hit on Moss.
Pip's laser beam crosses the Crystal Cave in a straight line and knocks Fenn off a ledge: FENN FELL!
Fire the laserPip’s laser ignores gravity and wind. In the Crystal Cave it knocks Fenn off a ledge.
Dune's drill shot burrows into the snow under Bolt and blows a round crater in the ground.
Drill underDune’s shell burrows into the ground, then blows up under the target.
The arena screen flips through Sky Isles, Long Reach, Twin Peaks, Frost Field and Crystal Cave.
Pick an arenaFive maps, each with its own size and music. Up rolls a new layout.

Five clips are cut from the trailer and rebuilt at the Playdate’s native 400×240; the panic button is a direct capture. All are shown at 2× in the screen’s own grey tones.

V · Fighters

Six fighters

BoltStorm in a scarfThunder shotIgnores wind. Huge crater and blast.
FennThe tricky foxFox bounceThe shell bounces twice before it explodes.
MossSprout of the groveVine bridgeGrows a new leafy platform where it lands.
PipBeep-boop gunnerLaser beamDead straight. No gravity, no wind.
DuneThe sand diggerDrill shotBurrows into the ground, then blows up.
NekoThe lucky catPanic buttonMarks a spot. Three bombs rain down on it.

The special charges as you deal and take damage. Portraits are the fighter select screen at 1×, in fighters/.

VI · Arenas

Five arenas

  • Sky Isles map preview: floating islands
    Sky Isles1000 × 320 · mediumFloating islands over the valley, by day.
  • Long Reach map preview: a long chain of small islands
    Long Reach1600 × 300 · wideA long chain of isles at dusk.
  • Twin Peaks map preview: two cliffs over a valley
    Twin Peaks640 × 400 · narrowTwo cliffs. One deep valley.
  • Frost Field map preview: rolling ground cut by chasms
    Frost Field1200 × 300 · wideRolling snow with deep chasms, in falling snow.
  • Crystal Cave map preview: a low ceiling with stalactites
    Crystal Cave900 × 320 · enclosedA low ceiling with stalactites. Bank your shots.

Every arena has its own music track. On the arena screen, Up rolls a new layout.

VII · Screenshots

Screenshots

Title screen: the LOBSHOT logo, Pass & Play Artillery, and two fighters on floating islands.
Title screen
Bolt aims at 40 degrees with the power at 52; a dotted arc previews the shot.
Aim and charge · Bolt
HIT! A shell explodes on Fenn for 22 damage.
HIT! on Fenn
Neko's panic button marks Fenn: INCOMING!
Panic button · Neko
Fox bounce: BOING and DIRECT HIT for 41 damage.
Fox bounce · Fenn
Pip's laser in the Crystal Cave: FENN FELL!
Laser beam · Crystal Cave
Fighter select: Neko, special Panic Button, weapon Lucky Coin Gun.
Fighter select
Arena select: Long Reach, 1600 by 300, a long chain of isles at dusk.
Arena select

All 8 screenshots are in the press kit as screenshots/1x (native 400×240, pure black and white, exactly as the device draws them) and screenshots/4x (1600×960 in the Playdate screen’s grey tones).

VIII · Logo & art

Logo & art

Pixel art is 1× at heart. Scale it by whole numbers only (2×, 3×, 4×) with nearest-neighbour sampling, so every pixel stays square.

IX · Credits

Credits & contact

Made by
Vincent, solo: design, code, art, music and sound
Studio
Console Labs
Font
Silkscreen by Jason Kottke, SIL Open Font License 1.1
Press
hey.vincent@icloud.com
Website
lobshot-playdate.pages.dev
Social
[@handle]
Review builds
[how to request one]