Lobshot · Press kit
Lobshot gameplay: Bolt arms his ultimate, the game freezes for a THUNDER SHOT cut-in, and the shell flies across Twin Peaks to hit Gust.
Pass & play artillery

An artillery duel for two players and one Playdate.

Take turns. Crank to set the angle, hold A to charge, and let go to lob a shell over the hills. Then pass the Playdate to your friend.

Eleven fighters, each with an ultimate and an anime-style cut-in. Eight arenas, each with its own soundtrack. Every shell digs a crater, and when a shot is about to land, time slows down so you can watch it hit.

I · Fact sheet

Fact sheet

Title
Lobshot
Platform
Playdate
Developer
Vincent (solo)
Studio
Console Labs
Release
Coming soon
Price
To be announced
Genre
Artillery duel, pass-and-play
Players
2, pass-and-play on one device
Fighters
11, each with an ultimate
Arenas
8, each with its own music
Turns
30 seconds each
Items
4, from parachute crates
Controls
Crank, A, B, D-pad, tilt
Language
English
Latest build
1.1, October 2026
Press
hey.vincent@icloud.com
II · Gameplay reel

Gameplay reel

55 seconds · 1920×1080, 25 fps, no sound · captured from build 1.1 at the Playdate’s native 400×240 and shown at 4× in the screen’s grey tones · the fighters, aim and lob, an ultimate cut-in, four specials and the arenas · trailer.mp4

III · The game

The game

Short description

Lobshot is a pass-and-play artillery duel for Playdate. Two players share one device and take turns: crank to aim, hold A to charge, let go to lob, then pass the Playdate. Eleven fighters with anime-style ultimates, eight arenas, and every shell digs a crater.

Long description

Lobshot is an artillery duel for two players and one Playdate. You take turns, and each turn lasts 30 seconds. Crank to set the angle, hold A to charge the power, and let go to lob a shell across the map. Then hand the Playdate to your friend.

A dotted arc previews the shot while you aim, and it stretches out as you charge. The crank keeps working after you fire: turn it while the shell is in the air to add spin and curve the shot. The wind bends it too. A windsock next to the minimap shows which way it blows, and the number beside it shows how strong it is. A small marker under the power meter shows how hard you threw last time, so you can adjust from there.

Every blast digs a crater, so the ground changes as the match goes on, and a fighter who drops off the map is out. Supply crates parachute in every two turns. Walk into one or shoot it to collect an item: a double shot, a shell that splits in three, a warp to wherever your shell lands, or 30 HP of healing. You can carry three.

There are eleven fighters, and each has an ultimate. It charges as you deal and take damage, and a little more at the start of each of your turns. Fire one and the game freezes for an anime-style cut-in of your fighter. When any shell is about to land a hit, the camera zooms in on the target and time slows down until the blast.

Bolt’s thunder shot ignores the wind. Fenn’s shell bounces twice. Moss grows a leafy bridge, Pip fires a laser in a dead straight line, Dune drills through the ground, and Neko’s panic button drops three bombs from the sky. Boo’s shot ghosts through the first wall it touches, Bruno’s megaton digs the biggest crater in the game, Gust’s cyclone blows foes toward the pits, Mags’ magnet shot homes in, and Vex’s life drain heals you for the damage it deals. Pick one of eight arenas, from floating sky isles to a sleeping volcano, each with its own soundtrack. After a match, press A for a rematch on a fresh layout.

Features

  • The crank aims. Turn it to set the angle from 0 to 90 degrees, hold A to charge, and let go to fire. The angle locks while you charge, and the dotted arc grows with your power.
  • Curve it in flight. Turn the crank while the shell is in the air to add spin and bend the shot around a cliff.
  • Read the wind. A windsock next to the minimap shows which way the wind blows, and a number beside it shows how strong it is.
  • Ultimates with a cut-in. Fire your ultimate and the game freezes for an anime-style cut-in of your fighter. A or B skips it.
  • Slow-motion hits. When a shell is about to hit, the camera zooms in on the target and time slows down until the blast.
  • Every shot digs a crater. The ground breaks up as you play. Blast it out from under a fighter and they fall off the map.
  • Eleven fighters, eleven ultimates. Thunder shot, fox bounce, vine bridge, laser beam, drill shot, panic button, phase shot, megaton, cyclone, magnet shot and life drain.
  • Eight arenas, eight soundtracks. Sky isles, a long chain of isles at dusk, twin cliffs, a snowfield with chasms, a crystal cave, a desert canyon, a sleeping volcano and moonlit stone spires.

Items

Crates parachute in every two turns. Walk into one or blast it to collect a random item. You can carry three.

  • 2X ShotFires two shells with a small spread.
  • SplitThe shell splits into three at the top of its arc.
  • WarpTeleports you to where the shell lands.
  • HealRestores 30 HP straight away.

Controls

Crank
Aim from 0 to 90 degrees. Turn it mid-flight to curve the shot.
Hold A
Charge the power. The angle locks while you charge. Let go to fire.
Up / Down
Pick an item or your ultimate.
B
Use or arm the selected item or ultimate.
Left / Right
Walk, a limited distance each turn.
Tilt
Look around the map.
IV · How it plays

How it plays

Bolt cranks the angle down while the dotted arc previews the shot, holds A as the arc stretches out, fires, and the camera zooms in slow motion as the shell hits Neko.
Crank to aim, hold A to lobThe crank sets the angle and the dotted arc grows as you charge. Let go, and the camera slows down for the hit.
Bolt arms Thunder Shot: the game freezes, a cut-in banner reads BOLT ULTIMATE, THUNDER SHOT, and the shell crosses Twin Peaks to hit Gust.
Fire an ultimateEvery fighter has one. The game freezes for a cut-in, then the shot flies.
Fenn's Fox Bounce: after the cut-in the shell bounces off the ground with a BOING and lands on Moss.
Bounce it inFenn’s shell bounces twice before it explodes. BOING, then the hit on Moss.
Pip's Laser Beam: after the cut-in a dead-straight beam crosses the Twin Peaks valley and the hit-cam zooms in on a DIRECT HIT on Fenn.
Fire the laserPip’s laser ignores gravity and wind. Straight across the valley, then a direct hit.
Dune's Drill Shot on Mesa Ridge: the shell burrows into the ground and blows up under Bruno.
Drill underDune’s shell burrows into the ground, then blows up under the target.
Neko's Panic Button on Long Reach: the shell marks Bolt, INCOMING!, and three bombs fall from the sky in a line.
Press the panic buttonNeko marks a spot. A second later three bombs drop on it in a line.
The fighter select screen flips through all eleven fighters.
Pick a fighterEleven fighters, each with stats, a weapon and an ultimate.
The arena screen flips through all eight arenas.
Pick an arenaEight maps, each with its own size and music. Up rolls a new layout.

All eight clips are captured from build 1.1 at the Playdate’s native 400×240 and shown at 2× in the screen’s own grey tones.

V · Fighters

Eleven fighters

BoltStorm in a scarfThunder shotIgnores wind. Huge crater and blast.
FennThe tricky foxFox bounceThe shell bounces twice before it explodes.
MossSprout of the groveVine bridgeGrows a new leafy platform where it lands.
PipBeep-boop gunnerLaser beamDead straight. No gravity, no wind.
DuneThe sand diggerDrill shotBurrows into the ground, then blows up.
NekoThe lucky catPanic buttonMarks a spot. Three bombs rain down on it.
BooThe shy spookPhase shotGhosts through the first wall it touches.
BrunoThe big bearMegatonHuge blast. The heavy shell drops fast.
GustSky sparrowCycloneRides the wind. Blows foes away toward the pits.
MagsGadget girlMagnet shotHomes in when it gets close to a foe.
VexNight nibblerLife drainHeals you for the damage it deals.

Every fighter has an ultimate. It charges as you deal and take damage, and a little at the start of each of your turns. Portraits are the fighter select screen at 1×, in fighters/.

VI · Arenas

Eight arenas

  • Sky Isles map preview: floating islands
    Sky Isles1000 × 320 · mediumFloating islands over the valley, by day.
  • Long Reach map preview: a long chain of small islands
    Long Reach1600 × 300 · wideA long chain of isles at dusk.
  • Twin Peaks map preview: two cliffs over a valley
    Twin Peaks640 × 400 · narrowTwo cliffs. One deep valley.
  • Frost Field map preview: rolling ground cut by chasms
    Frost Field1200 × 300 · wideRolling snow with deep chasms, in falling snow.
  • Crystal Cave map preview: a low ceiling with stalactites
    Crystal Cave900 × 320 · enclosedA low ceiling with stalactites. Bank your shots.
  • Mesa Ridge map preview: flat-topped mesas around a canyon
    Mesa Ridge1200 × 340 · wideSheer cliffs and a deadly canyon, in drifting dust.
  • Ember Peak map preview: a volcano between two low plains
    Ember Peak1000 × 420 · tallLob over the sleeping giant, in falling ash.
  • Stone Spires map preview: tall stone pillars
    Stone Spires1100 × 400 · tallHop between pillars under the moon. Don’t fall.

Every arena has its own music track. On the arena screen, Up rolls a new layout.

VII · Screenshots

Screenshots

Title screen: the LOBSHOT logo, Pass and Play Artillery, and Bolt and Neko on floating islands.
Title screen
Bolt aims while charging; the dotted arc previews the shot and the wind speed sits next to the windsock.
Aim and charge · Bolt
HIT! A shell explodes on Neko for 19 damage.
HIT! on Neko
Neko's panic button marks Bolt: INCOMING!
Panic button · Neko
Fox bounce: the shell bounces with a BOING.
Fox bounce · Fenn
The hit-cam zooms in on Pip's laser: DIRECT HIT!!
Laser beam · Twin Peaks
Fighter select: Neko, ultimate Panic Button, weapon Lucky Coin Gun.
Fighter select
Arena select: Ember Peak, 1000 by 420, lob over the sleeping giant.
Arena select
Ultimate cut-in: BOLT ULTIMATE, THUNDER SHOT!
Ultimate cut-in · Bolt
The slow-motion hit-cam zooms in as a shell hits Neko: HIT!!
Slow-motion hit-cam

All 10 screenshots are in the press kit as screenshots/1x (native 400×240, pure black and white, exactly as the device draws them) and screenshots/4x (1600×960 in the Playdate screen’s grey tones).

VIII · Logo & art

Logo & art

Pixel art is 1× at heart. Scale it by whole numbers only (2×, 3×, 4×) with nearest-neighbour sampling, so every pixel stays square.

IX · Credits

Credits & contact

Made by
Vincent, solo: design, code, art, music and sound
Studio
Console Labs
Font
Silkscreen by Jason Kottke, SIL Open Font License 1.1
Press
hey.vincent@icloud.com
Website
lobshot-playdate.pages.dev
Social
[@handle]
Review builds
[how to request one]