Lobshot is an artillery duel for two players and one Playdate. You take turns, and each turn lasts 30 seconds. Crank to set the angle, hold A to charge the power, and let go to lob a shell across the map. Then hand the Playdate to your friend.
The crank keeps working after you fire. Turn it while the shell is in the air to add spin and curve the shot. The wind bends it too, but the game never shows you a number: you read it from the windsock next to the minimap. A small marker under the power meter shows how hard you threw last time, so you can adjust from there.
Every blast digs a crater, so the ground changes as the match goes on, and a fighter who drops off the map is out. Supply crates parachute in every two turns. Walk into one or shoot it to collect an item: a double shot, a shell that splits in three, a warp to wherever your shell lands, or 30 HP of healing. You can carry three.
There are six fighters, and each has a special that charges as you deal and take damage. Bolt’s thunder shot ignores the wind. Fenn’s shell bounces twice. Moss grows a leafy bridge, Pip fires a laser in a dead straight line, Dune drills through the ground, and Neko’s panic button drops three bombs from the sky. Pick one of five arenas, from floating sky isles to a low crystal cave. After a match, press A for a rematch on a fresh layout.